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dc.contributor.advisorLee, John
dc.contributor.advisorWright, Mark
dc.contributor.authorDima, Maria
dc.date.accessioned2013-09-25T13:04:19Z
dc.date.available2013-09-25T13:04:19Z
dc.date.issued2013-06-28
dc.identifier.urihttp://hdl.handle.net/1842/7866
dc.description.abstractThis design-led research investigates the transfer of puppet stop-motion animators’ embodied skills from the physical workspace into a digital environment. The approach is to create a digital workspace that evokes an embodied animating experience and allows puppet stop-motion animators to work in it unencumbered. The insights and outcomes of the practical explorations are discussed from the perspective of embodied cognition. The digital workspace employs haptic technology, an advanced multi-modal interface technology capable of invoking the tactile, kinaesthetic and proprioceptive senses. The overall aim of this research is to contribute, to the Human-Computer Interaction design community, design considerations and strategies for developing haptic workspaces that can seamlessly transfer and accommodate the rich embodied knowledge of non-digital skillful practitioners. Following an experiential design methodology, a series of design studies in collaboration with puppet stop-motion animators led to the development of a haptic workspace prototype for producing stop-motion animations. Each design study practically explored the transfer of different aspects of the puppet stop-motion animation practice into the haptic workspace. Beginning with an initial haptic workspace prototype, its design was refined in each study with the addition of new functionalities and new interaction metaphors which were always developed with the aim to create and maintain an embodied animating experience. The method of multiple streams of reflection was proposed as an important design tool for identifying, understanding and articulating design insights, empirical results and contextual considerations throughout the design studies. This thesis documents the development of the haptic workspace prototype and discusses the collected design insights and empirical results from the perspective of embodied cognition. In addition, it describes and reviews the design methodology that was adopted as an appropriate approach towards the design of the haptic workspace prototype.en_US
dc.language.isoenen_US
dc.publisherThe University of Edinburghen_US
dc.relation.hasversionDima M., Lee J., Wright M. 2010. "Exploration of direct bi-manual interaction in digitally mediated stop-motion animation", Proceedings of NordiCHI 2010, Reykjavik, Icelanden_US
dc.relation.hasversionDima M., Lee J., Wright M. 2010. "Hapty : a Haptically Augmented Animation tool", Extended abstracts, CREATE 2010, Edinburgh, UKen_US
dc.relation.hasversionDima M., Lee J., Wright M. 2009. "Designing a creative interface for character animation: Embodying the qualities of hand practice in the digital process", Doctoral Consortium, British HCI 2009, Cambridge, UKen_US
dc.relation.hasversionDima M., Ulattil A., Cao X., Lee J., Wright M. 2009. "Designing a haptically extended interface for digitally animating 3D articulated characters". Proceedings of EVA London 2009en_US
dc.relation.hasversionBiggs S., Dima M., Ekeus H., Hawksley S., Timmons W., Wright M. 2009. "The H in HCI: Enhancing perception of interaction through the performative", Proceedings of HCI International 2009, Lecture Notes In Computer Science; Vol. 5622, Springer-Verlagen_US
dc.relation.hasversionDima M., Arvind D.K., Lee J., Wright M. 2008. "Haptically extended augmented prototyping", Proceedings of International Symposium for Mixed and Augmented Reality 2008en_US
dc.subjecthapticen_US
dc.subjecthapticsen_US
dc.subjectanimationen_US
dc.titleDesign-led approach for transferring the embodied skills of puppet stop-motion animators into haptic workspacesen_US
dc.typeThesis or Dissertationen_US
dc.type.qualificationlevelDoctoralen_US
dc.type.qualificationnamePhD Doctor of Philosophyen_US


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