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Please use this identifier to cite or link to this item: http://hdl.handle.net/1842/5044

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Title: Layered AI architecture for team based first person shooter video games
Authors: Graham, Philip Mike
Supervisor(s): Robertson, Dave
Issue Date: 30-Jun-2011
Publisher: The University of Edinburgh
Abstract: In this thesis an architecture, similar to subsumption architectures, is presented which uses low level behaviour modules, based on combinations of machine learning techniques, to create teams of autonomous agents cooperating via shared plans for interaction. The purpose of this is to perform effective single plan execution within multiple scenarios, using a modern team based first person shooter video game as the domain and visualiser. The main focus is showing that through basic machine learning mechanisms, applied in a multi-agent setting on sparse data, plans can be executed on game levels of varying size and shape without sacrificing team goals. It is also shown how different team members can perform locally sub-optimal operations which contribute to a globally better strategy by adding exploration data to the machine learning mechanisms. This contributes to the reinforcement learning problem of exploration versus exploitation, from a multi-agent perspective.
Description: EP/P503795/1
Sponsor(s): Engineering and Physical Sciences Research Council (EPSRC)
Keywords: AI
video games
layered architecture
multi-agent
online learning
URI: http://hdl.handle.net/1842/5044
Appears in Collections:Informatics thesis and dissertation collection

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