Information Services banner Edinburgh Research Archive The University of Edinburgh crest

Edinburgh Research Archive >
Informatics, School of >
Informatics thesis and dissertation collection >

Please use this identifier to cite or link to this item: http://hdl.handle.net/1842/4869

This item has been viewed 30 times in the last year. View Statistics

Files in This Item:

File Description SizeFormat
Bitzer S PhD 2010.pdf13.98 MBAdobe PDFView/Open
Title: Nonlinear Dimensionality Reduction for Motion Synthesis and Control
Authors: Bitzer, Sebastian
Supervisor(s): Vijayakumar, Sethu
Issue Date: 2011
Publisher: The University of Edinburgh
Abstract: Synthesising motion of human character animations or humanoid robots is vastly complicated by the large number of degrees of freedom in their kinematics. Control spaces become so large, that automated methods designed to adaptively generate movements become computationally infeasible or fail to find acceptable solutions. In this thesis we investigate how demonstrations of previously successful movements can be used to inform the production of new movements that are adapted to new situations. In particular, we evaluate the use of nonlinear dimensionality reduction techniques to find compact representations of demonstrations, and investigate how these can simplify the synthesis of new movements. Our focus lies on the Gaussian Process Latent Variable Model (GPLVM), because it has proven to capture the nonlinearities present in the kinematics of robots and humans. We present an in-depth analysis of the underlying theory which results in an alternative approach to initialise the GPLVM based on Multidimensional Scaling. We show that the new initialisation is better suited than PCA for nonlinear, synthetic data, but have to note that its advantage shrinks on motion data. Subsequently we show that the incorporation of additional structure constraints leads to low-dimensional representations which are sufficiently regular so that once learned dynamic movement primitives can be adapted to new situations without need for relearning. Finally, we demonstrate in a number of experiments where movements are generated for bimanual reaching, that, through the use of nonlinear dimensionality reduction, reinforcement learning can be scaled up to optimise humanoid movements.
Keywords: informatics
computer science
robotics
URI: http://hdl.handle.net/1842/4869
Appears in Collections:Informatics thesis and dissertation collection

Items in ERA are protected by copyright, with all rights reserved, unless otherwise indicated.

 

Valid XHTML 1.0! DSpace Software Copyright © 2002-2010  Duraspace - Feedback