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    <title>ERA Collection:</title>
    <link>http://hdl.handle.net/1842/3389</link>
    <description />
    <pubDate>Thu, 13 Jun 2013 03:36:40 GMT</pubDate>
    <dc:date>2013-06-13T03:36:40Z</dc:date>
    <item>
      <title>Analogy and mathematical reasoning : a survey</title>
      <link>http://hdl.handle.net/1842/6676</link>
      <description>Title: Analogy and mathematical reasoning : a survey
Authors: Miller, C.D.F.
Abstract: We survey the literature of Artificial Intelligence, and&#xD;
other related work, pertaining to the modelling of&#xD;
mathematical reasoning and its relationship with the use&#xD;
of analogy. In particular, we discuss the contribution of&#xD;
Lenat's program AM to models of mathematical discovery and&#xD;
concept-formation.&#xD;
We consider the use of similarity measures to structure a&#xD;
knowledge space and their role in concept acquisition.</description>
      <pubDate>Sat, 01 Jan 1983 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1842/6676</guid>
      <dc:date>1983-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Computational model of learning</title>
      <link>http://hdl.handle.net/1842/6675</link>
      <description>Title: Computational model of learning
Authors: Radford, Timothy John
Abstract: The program described learns to improve its performance in&#xD;
the playing of a game, from experience. The main objectives&#xD;
of the project are that the system should observe the&#xD;
following principles:&#xD;
1) The program should not rely on any special evaluation&#xD;
functions, which would embody domain-specific information.&#xD;
2) Initial knowledge of the domain should be minimal,&#xD;
and further knowledge gained should be assimilated in&#xD;
terms of prior knowledge 3) The system of representation employed should as far&#xD;
as possible be independent of the domain, again&#xD;
avoiding the incorporation of domain-specific information.&#xD;
In customary Artificial Intelligence terms, the program is&#xD;
referred to as existing in a domain or environment. The&#xD;
model has a goal within this domain and has available&#xD;
certain actions which it may take in order to achieve its&#xD;
goal. The goal is represented as a Structure. This term&#xD;
will be used throughout to denote a set of objects from&#xD;
the domain, constrained by various domain-pertinent relationships. The actions, goals and objects are the&#xD;
initial known facts of the environment. The program has&#xD;
an innate ability to plan simple sequences of actions to&#xD;
achieve its goals. Inevitably, these plans do not take&#xD;
into account enough of the nature of the domain and prove&#xD;
inadequate. In such events the descriptive abilities of&#xD;
the program are invoked to correct the deficiency, and the&#xD;
program's model of its environment is enriched.</description>
      <pubDate>Tue, 01 Jan 1980 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1842/6675</guid>
      <dc:date>1980-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Studies in the completeness and efficiency of theorem-proving by resolution</title>
      <link>http://hdl.handle.net/1842/6674</link>
      <description>Title: Studies in the completeness and efficiency of theorem-proving by resolution
Authors: Kowalski, Robert Anthony
Abstract: Inference systems Τ and search strategies E for T are distinguished from proof procedures β = (T,E)&#xD;
The completeness of procedures is studied by studying&#xD;
separately the completeness of inference systems and of&#xD;
search strategies. Completeness proofs for resolution&#xD;
systems are obtained by the construction of semantic&#xD;
trees. These systems include minimal α-restricted&#xD;
binary resolution, minimal α-restricted M-clash resolution&#xD;
and maximal pseudo-clash resolution. Certain refinements&#xD;
of hyper-resolution systems with equality axioms are&#xD;
shown to be complete and equivalent to refinements of&#xD;
the pararmodulation method for dealing with equality.&#xD;
The completeness and efficiency of search strategies&#xD;
for theorem-proving problems is studied in sufficient&#xD;
generality to include the case of search strategies for&#xD;
path-search problems in graphs. The notion of theorem-proving problem is defined abstractly so as to be dual to&#xD;
that of and" or tree. Special attention is given to&#xD;
resolution problems and to search strategies which generate&#xD;
simpler before more complex proofs.&#xD;
For efficiency, a proof procedure (T,E) requires&#xD;
an efficient search strategy E as well as an inference&#xD;
system T which admits both simple proofs and relatively&#xD;
few redundant and irrelevant derivations. The theory&#xD;
of efficient proof procedures outlined here is applied&#xD;
to proving the increased efficiency of the usual method&#xD;
for deleting tautologies and subsumed clauses. Counter-examples&#xD;
are exhibited for both the completeness and&#xD;
efficiency of alternative methods for deleting subsumed&#xD;
clauses.&#xD;
The efficiency of resolution procedures is improved&#xD;
by replacing the single operation of resolving a clash&#xD;
by the two operations of generating factors of clauses&#xD;
and of resolving a clash of factors. Several factoring&#xD;
methods are investigated for completeness. Of these the&#xD;
m-factoring method is shown to be always more efficient&#xD;
than the Wos-Robinson method.</description>
      <pubDate>Thu, 01 Jan 1970 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1842/6674</guid>
      <dc:date>1970-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Planning how to grasp objects in a cluttered environment</title>
      <link>http://hdl.handle.net/1842/6673</link>
      <description>Title: Planning how to grasp objects in a cluttered environment
Authors: Wingham, Paul Michael
Abstract: This thesis deals with the problem of finding trajectories of&#xD;
objects through space which do not result in collisions.&#xD;
Specifically, a method is presented which calculates such&#xD;
trajectories in the case of a robot attempting to grasp a certain&#xD;
body in a,,cluttered environment, i.e. where there are other bodies&#xD;
nearby.' We restrict ourselves to bodies with planar faces, robots&#xD;
with certain physical characteristics, and a specific class of&#xD;
trajectories.&#xD;
We present a method of describing bodies in terms of the shape&#xD;
of their faces. The robot's trajectories are not predetermined, but&#xD;
instead are calculated on the basis of the present configuration of&#xD;
bodies in the robot's world. Once the body to be grasped has been&#xD;
chosen, we examine all nearby objects to determine the region of&#xD;
space which is inaccessible to the robot. This region is projected&#xD;
onto a suitable plane, and making use of algorithms to compute the&#xD;
intersection and union of two-dimensional figures, we are able to&#xD;
find a region of the surface of the body to be grasped which is&#xD;
sufficiently distant from neighbouring objects, assuming such a&#xD;
region exists. This region in turn allows us to calculate a set&#xD;
of feasible robot trajectories for grasping the body. We also&#xD;
suggest a possible approach to computing more general trajectories&#xD;
involving both the robot and a body.</description>
      <pubDate>Sat, 01 Jan 1977 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1842/6673</guid>
      <dc:date>1977-01-01T00:00:00Z</dc:date>
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